4/29/2023 0 Comments Python idle mac use new activetcl![]() Python is a dynamic language, meaning the programs can easily change themselves while they are still running, whereas with C++, typically only the compiler can create new code that can run, and once this code is running, the whole program has to be stopped, unloaded, parts changed and compiled and the whole thing relaunched, waiting to reload the project data (considerable for big sample libraries, or 3d worlds) to add or test new program ideas. C++ takes a lot more time and investment from programmers creating their own functions from lower primitives, OS specifics and setting up the compilers before it becomes very powerful, expressive and able to speed through pixels of video or samples of audio with low latency. It has been the language behind all software marvels for decades. Other major studio programs like Maya, Nuke, Cinema 4D also use Python, and most studios like Lucasfilm develop custom programs in Python to extend these sophisticated environments even further.Ĭ++ is my favorite language. I see that Reaper is destined to become the most professional tool in the audio world, simply because of its unique extensibility with Python and JS. In addition, a lot of studios need highly specific or intricate programs saving their engineers and artists lots of manual steps and giving them a competitive or creative advantage. Programs like TouchDAW can replicate basic UI functions of DAWs like Reaper on other screens, platforms or locations. I am using it for a midi pattern and track fx sound Librarian that compares, saves and loads versions very quickly, and converts and upgrades the parameters of my other evolving plugins. Perhaps with this project, you mean, can you connect directly to Reaper with your own user interfaces like TouchDAW and also do highly customized things? Yes. Yes, with Google behind Python, it has become a very flexible language being able to connect to many different APIs and protocols on almost every major platform. You are doing quite well setting up and testing all of this without an installation program :-) The Transport example does the same thing as hitting play on Reaper, so only the midi but not audio playing was probably another factor. R.SetMediaItemInfo_Value(pointer, "B_UISEL", 1) # set item selected R.Main_OnCommand(40769, 0) # Unselect all tracks/items/envelopepoints Pointer = (itemUnderMcursor, "value") # pointer is trackpointer Pos = (itemUnderMcursor, "value") # pos is position (sel) # show focused item (scroll if necessary) (i, open=True) # expand every parent item ItemText = (sel, "text") # get text from selected treeitem If ackIdList != : # check if there are tracks in treeview _set(eeTrackIdList) # set first treeitem selected TreeTakeID = (treeItemId, 'end', text=str(takeIdx + 1) + "/" + str(takeNum) + " " + takeName, tags='takes') TakeName = r.GetSetMediaItemTakeInfo_String(take, "P_NAME", "", 0) MediaItemPos = r.GetMediaItemInfo_Value(mediaItem,"D_POSITION") # get position and add it to the hidden Position column TreeItemId = (treeTrackId, 'end', text=textVar, tags='items') TextVar = "item " + str(itemIdx + 1) + "/" + str(mediaItemNum) MediaItem = r.GetTrackMediaItem(trackPointer, itemIdx) MediaItemNum = r.CountTrackMediaItems(trackPointer) TreeTrackId = ('', 'end', text=str(trkNumber) + " " + trackName, tags='tracks') TrackName = r.GetTrackState(trackPointer, 0) TrkNumber = int(r.GetMediaTrackInfo_Value(trackPointer, "IP_TRACKNUMBER")) ("Getting tracks.") # add text to infolabel _command(label="Collapse items", command=llapseItems) _command(label="Expand items", command=self.expandItems) _command(label="Collapse tracks", command=llapseTracks) _command(label="Expand tracks", command=self.expandTracks) Self.rClickMenu = Menu(self.root, tearoff=0) ![]() Self.button1 = ttk.Button(self.root, text="Play", command=ay) Self.button1 = ttk.Button(self.root, text="Refresh", command=self.populate) (column=0, row=1, columnspan = 2, sticky=(W,E)) label = ttk.Label(self.root, textvariable=) # info value is updated in function itemSelected() when selection changes Self.sb = ttk.Scrollbar(self.root, orient=VERTICAL, command=) _configure('takes', background='#f0faff') _configure('items', background='#f0f0ff') _configure('tracks', background='#f0f0f0') ("#0", text="Name", command = self.headingClicked) ee = ttk.Treeview(self.root, columns=, displaycolumns= ,selectmode="browse", show="tree headings") # set displaycolumns= to show Id and Position -columns ![]()
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